The whole thing about Naval War: Arctic Circle is straightforward. You get 2 extensive campaigns depicting mutually sides of a war between NATO and Russia in the 2030s and a one-vs.-one multiplayer form. The narrative unfolds throughout talking-head conversation sequences between missions, chronicling the disagreement over northern resources made more reachable since worldwide warming got rid of that annoying ice. Discussions are witty and fine written, which draws you into scenarios although the subpar graphics in these scenes. You have to use your mind’s eye to get past bucket-base art that features still faces drawn with all the aptitude of a third grader who has just graduated from coloring books. Photo shopping pictures of genuine naval officers would have been improved alternative.
Actually, the overall illustration quality of the game is lackluster, though this is party in custody with the subject material. The focus is exclusively on commanding naval job forces from the viewpoint of an officer sitting in a war room. So the interface is unwelcoming, comprising a simple top-down map screen main outlook with little ship and plane icons along with a small 3D window that tracks units out on the ocean and in the atmosphere. The audio appearance isn’t much superior; thanks to the out-of-place astound music and the lack of important battle resonance effects. Nothing gets in the way of waging war on the high seas, but nothing adds to the story or environment, either.
Witty conversation sequences add a bit of taste to the campaigns, even though the scenarios play out more like insipid training movements.
You can pinch the interface to give the 3D sight more real land, but the quality of the unit models and their choppy animations make doing so a squander of time except you’re aiming for nothing more than a close-up of an opponent blowing up authentic good. Controls are unintuitive, and the whole thing feels a bit out of place. For as a minimum the initial few missions, you need to continually remind yourself how to do fundamental things, such as send choppers out on recon assignments, due to oddities like the require to close some windows to give orders and the incapability to use mouse scroll to pan the map approximately.